Texture folder;
(ATTENTION = All files in the Texture folder are .dds files, you will need Photoshop to edit .dds files)
This folder has one of the most files I guess, So It will be a bit to explain,
Or maybe not since most of the files have the same purpose of the mesh, anim and skel folder, If you'll add new things you will also have to add their textures, but lets start,
ad, brick, character, costume, environment, etc, maptitle, game, item, minimap, monster, npc, object, remote, sentry, servant, vehicle and water actually explains itself right? Adding new contect means also adding their textures, Thats the easiest work at being a Dekaron Developer.
Now lets get to the texture/ui folder.
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Important folder of the UI folder:
Ui/game folder;
Character folder = This is where you change the texture when u're making a new Character, as an example for character_new_002.dds file, this is the texture of when u're making a new Character and when u can choose between Braiken and Loa, and since I've added the new start map Ardeca to my Server, I also had to edit the .dds file I removed braiken and Loa from the Picture and added Ardeca to it.
Guild folder = Here you could add new Guild emblems into the game.
Loading folder = Here are all Loading screens located, if you will add a new map you will also have to add their Loading Screen. Simple.
Maptitle folder = Here are the .dds files for the maptitles when a map did load to the end it will Say Loa Castle or Braiken Castle.
Theme01 folder = Here are all Dshop Pictures and Icons, and the buff icons of the skills (also really important when adding new skills)
Skill folder = Here are all Skill Icons, This folder is Important when adding new Skills.
Those are actually the important files in the Texture folder.
The other folder should explain itself,
~Harmony.
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